HQ Trivia: Is it possible to make money with your mobile?
Category : TECH Author : Gopal Rao G R Date : Sat May 05 2018 Views : 873
In August of 2017, ' HQ Trivia ' was born. A revolutionary concept which is changing the way you play with your mobile. The approach is simple. Through two daily games, one at 9 pm and another at 3 am and through 12 questions, it is possible to earn up to $ 5,000.
But what is HQ Trivia?
HQ Trivia was created by Intermedia Labs, a company that is mainly dedicated to the development of mobile apps. The contest began being something unknown, about 30,000 players joined each night in front of the mobile and the prizes barely reached $ 500.
However, as the weeks went by and users began to do the usual word of mouth, the app was climbing positions and visitors, until reaching overwhelming figures as last night April 11, in which the actor Dwayne Johnson (The Rock), sponsored the show offering a prize of $ 300,000 to advertise his new film ' Project Rampage ' and more than 2 million people competed to get the coveted prize.
How is it financed?
No. One of the keys of HQ Trivia is its 'gratuity' since the user does not have to deposit any amount of money to be able to play in it.
So here we have the following question, which is: How is it financed? For the moment the app is living on contributions from companies and personas is to be able to offer daily prizes. He spoke before the contribution of 'Dwayne Johnson' but it has not been the only one. A few weeks ago Warner Bros sponsored the show contributing $ 250,000 to publicize his new movie 'Ready Player'.
Undoubtedly one of the things that are being commented on this app, is its resemblance in concept to some episodes of Black Mirror, specifically 1x02 'Fifteen million credits', which presented a dystopian world in which people base their lives on obtaining credits to participate in a television contest.
While HQ Trivia, is far from being something like that episode, has certain characteristics that make the user is totally immersed in it. The novelty of the product, as well as its frequency, the ease of access and the simple possibility of making money without having to put anything in return, are the key to its success.
In August of 2017, ' HQ Trivia ' was born. A revolutionary concept which is changing the way you play with your mobile. The approach is simple. Through two daily games, one at 9 pm and another at 3 am and through 12 questions, it is possible to earn up to $ 5,000.
But what is HQ Trivia?
HQ Trivia was created by Intermedia Labs, a company that is mainly dedicated to the development of mobile apps. The contest began being something unknown, about 30,000 players joined each night in front of the mobile and the prizes barely reached $ 500.
However, as the weeks went by and users began to do the usual word of mouth, the app was climbing positions and visitors, until reaching overwhelming figures as last night April 11, in which the actor Dwayne Johnson (The Rock), sponsored the show offering a prize of $ 300,000 to advertise his new film ' Project Rampage ' and more than 2 million people competed to get the coveted prize.
How is it financed?
No. One of the keys of HQ Trivia is its 'gratuity' since the user does not have to deposit any amount of money to be able to play in it.
So here we have the following question, which is: How is it financed? For the moment the app is living on contributions from companies and personas is to be able to offer daily prizes. He spoke before the contribution of 'Dwayne Johnson' but it has not been the only one. A few weeks ago Warner Bros sponsored the show contributing $ 250,000 to publicize his new movie 'Ready Player'.
Undoubtedly one of the things that are being commented on this app, is its resemblance in concept to some episodes of Black Mirror, specifically 1x02 'Fifteen million credits', which presented a dystopian world in which people base their lives on obtaining credits to participate in a television contest.
While HQ Trivia, is far from being something like that episode, has certain characteristics that make the user is totally immersed in it. The novelty of the product, as well as its frequency, the ease of access and the simple possibility of making money without having to put anything in return, are the key to its success.
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